About This GamePlay with or without VR.Step into an online GameShow! Trivia has never been so much fun. Featuring thousands questions, on a variety of genres/topics. Experience Trivia like never before. Game Modes: Trivia : This your standard trivia, where players will attempt to answer questions as fast as they can. Each player gets 10 seconds to answer, the quicker they answer the more points they earn for each correct answer. This mode also features mini game events after x amount of questions. The mini games are Ball Room, and a Jigsaw puzzler. Ball Room, will have you competing to hit as many targets as possible within the time limit. Jigsaw puzzler will require you to complete the puzzles as fast as possible. Knowledge Race: This game mode is based off of board game like mechanics. Players will race towards a finish line, only advancing forward by answering correct trivia questions. But watch out for traps! Online: Trivia is 1-6 players, Knowledge Race is 1-4. Local Co op: 1-4 players. a09c17d780
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About This GameWho am I. Why do I work, why do I live. Can I play the Game if I do not know how. Am I a gear or the Creator. And is it possible to be both at the same time. And why octopuses don't like cats.Mystical drama on the game-riddle platform. A piece of the unfriendly world, aggressive to outside investigators. The shard of consciousness laced with Vonnegut and Shakespeare. And a tooл for that worлd disклo_sure. Key features: - casual turn-based strategy - upgrades - procedural battlefields - bunch of experimental elements - the text decoder, half-automatic generated history, esoteric poetry, etc. - multiple endings - unusual presentation The road will be mastered by only a man possessed, slow and steady one wins the outer shell only, but the simply curious can get a flick on his nose. And if you're not ready to call to mind - stay away from her. a09c17d780
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About This ContentThis is the original soundtrack for Kalaban, created by the musical maestro Eetu Suoranta. Composing of the soundtrack began in early 2015, and first level tracks were heard in first pre-alpha test version in May 2015.Track listing included in the DLC:
All the tracks are in .MP3 format. a09c17d780
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About This Game"Aim Theory - Trainer" is the scientific way to improve your aiming skills for FPS games.Features: - More than 7 training levels that make your skill more accurate and fast. - You can adjust the difficulty of the levels with precision. - You can adjust the field of view(FOV) in 3 different modes. (Vertical FOV, Horizontal FOV, 4:3 Horizontal HOV) - You can adjust mouse sensitivity with the value as in Overwatch or Counter strike. a09c17d780
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About This GameGet ready to tune up your coffee-ninja skills, you will need them in this hardcore platformer!Super Hyperactive Ninja is a fast-paced hyper-caffeinated action-platformer in 2D, designed with those who want a real tough challenge and speedrunners in mind. The evil Shogun has stolen all the coffee from the secret ninja village of Kohinomura, recover it before you fall asleep! You will play as Kohimaru, the last of the Coffee-Nin, to defeat the Shogun's army of evil ninjas and samurai, and his great yokai generals. Save your fellows and recover the Legendary Coffee, which it's said to grant infinite energy to the one who takes it whole without milk. Use the power of caffeine to enter Hyperactive Mode, to run faster and kill enemies, but use it wisely! You won't be able to change direction while in Hyperactive Mode, and it drains your energy faster. Your energy is limited, and must be recharged with the coffees you find in the levels. If you run out of caffeine, it's GAME OVER! Race against your cruelest enemy: SLUMBER!
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About This GameLet's send a blind girl to the exit with magic "borrowing eyes" awarded from the witch!~ Synopsis of the story ~ A blind girl visited a witch's house specialized in recovery magic. Girl got magical "borrowing eyes of others" at the entrance . The girl uses magic and his sixth sense to aim at the top floor with a witch. ~ Contents ~ This game uses a second person viewpoint. The aim is to manipulate a blind girl and aim for an exit. In order to open the door of the exit, you need the key that is falling somewhere in the room. Let's look for the key while using "the magic to borrow your eyes" like to be caught by the "dangerous" inhabitants living in the hall. You can not see the walls and keys at the girl's point of view, but you can feel the aura of the inhabitants. The aura can tell whether residents in the room are "harmless (white)" or "dangerous (red)". You can borrow the point of view of residents using "borrowing eyes". Walls and keys can be seen from the residents' point of view, but it can not be distinguished whether residents are "harmless" or "dangerous". Using these, we aim at the top floor where a witch is located. a09c17d780
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